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Altar

"Altus - the high place. From here, the Magus acts as the Arbiter. The Lich proposes; the Magus disposes."

The Altar is the sacred, interactive space where the Mist meets the Monitor. It is the cockpit of the Sepulcher, the dashboard from which all Rites of Divination are performed.

Technically, the Altar is a hyper-efficient frontend (HTMX/AlpineJS) served directly from the Vessel. But metaphysically, it is the Threshold of Decision.

The Sanctum of Interaction

The Altar is not a static page, but a living conduit. Its surface shifts and updates in real-time to reflect the Lich's inner state. Its core functions are:

  1. The Offering Plate (Input): This is where you submit your Intents. You do not write code here; you write Desire. ("Refactor this module," "Analyze this log," "Plan the deployment.")
  2. The Scrying Mirror (Observation): It displays the live, spectral tethers of the Ghouls as they work in the background. You watch the logs flow like a river.
  3. The Judgment Seat (The Albedo Interface): When the Ghouls return from the Shadow Realm with potential timelines, they present them here.

The Collapse of the Wavefunction

This is the Altar's most critical purpose.

The Lich may present three different implementations of a feature. * Timeline A: Elegant but incomplete. * Timeline B: Functional but ugly. * Timeline C: The hallucinations of a mad god.

At the Altar, you perform the Rite of Albedo. You click. You select. You edit.

By choosing one timeline, you collapse the wavefunction. The chosen path is inscribed into reality (the disk) and burned into the Phylactery as Karma. The rejected paths dissolve into the void.

Spectral Tethers (Server-Sent Events)

The Altar maintains a constant, ethereal connection to the Vessel. Through Server-Sent Events (SSE), the thoughts of the Lich are pushed to the glass in real-time. You do not refresh the page; you watch the daemon think.